WoW – Nouveaux modèles et performance
De nombreux joueurs s'inquiètent suite à la refonte des races, trouvant ses formes trop généreuses ou se demandant si la configuration minimale demandée pour World of Warcraft va augmenter.
Actuellement, ils refont les modèles en restant fidèles aux modèles originaux, même s'ils refont de zéro tout le travail. Ils veulent garder l'essence originale tout en augmentant le nombre de polygones, la résolution des textures et les animations. Bashiok insiste sur leur volonté de conserver notre identité en jeu, notre représentation digitale. Ils veulent qu'on reconnaisse notre personnage dans tous ses aspects, la posture, la silhouette et les proportions. Que ce soit le même, juste avec un niveau plus élevé de détails.
As we've said, we're looking to in essence update the original models, even though in actuality making them completely from scratch. Our goal is to keep the "spirit" of the originals, but increase poly count, texture resolution, and animation (to a pretty amazing effect, we think :). What we're not looking to do is change what these characters are and what they've been. We already face a huge hurdle in that we're messing with what is the most iconic and personal part of the game - a person's character. A digital representation of themselves in the game world, even if if that representation is a giant cow-man. Way above and beyond anything else in the game, changing how someone looks is a monumentally delicate task. We want to keep the proportions as similar to the original models as possible, we're going to keep posture and silhouette close to the originals, but all just with a much higher level of detail. When you see your character it should still be your character, and these should still be representative of the player character models we've all been playing as for the past 9+ years.
It's really tempting to want to make major revisions, but someone chose to play a character largely because of the way they looked, and it has come to represent their in-game identity.
Pour répondre aux accusations que l'humaine ressemble à Barbie, il nous présente un montage permettant de voir la différence entre ancien et nouveau modèle.
Par rapport à la configuration minimale, ils ne prévoient pas de changer les spécifications tant qu'il n'y aura pas d'ajout majeur de contenu. Ils sont vigilants à ce propos et vérifient avec attention que rien ne vienne affecter les performances. C'est encore trop tôt pour estimer l'impact des nouveaux modèles sur les performances des systèmes les plus bas mais dès que la bêta sera en place, il sera plus simple de le savoir.
Au passage, Bashiok rappelle que le jeu supporte encore des processeurs et des cartes graphiques qui ont plus de 8 ans. Pour dire ça plus simplement, la plupart des systèmes actuels sont 50x plus puissants que le système minimal que le jeu demande. Améliorer le graphisme est quelque chose qui impacte forcément les configurations supportées mais ils doivent avant toute chose faire des tests, des ajustements et de l'optimisation pour réellement déterminer ce qu'ils peuvent toujours supporter.
We don't, and we tend not to have updated system requirements/recommendations until most content is in, most big changes and engineering are done, and we're looking like there isn't going to be anything else that would greatly affect performance. So we won't really know absolutely until some point through the beta. We're keenly aware of the system requirements the new character models may require, and how that could impact client performance. No further details yet on how they'll be supported on lower end systems, if at all.
Fun fact, the game still supports processors and graphics cards that were released over 8 years ago. To put that in other terms, modern day systems are in some cases 50x more powerful than the lowest end systems the game still supports. Moving us forward graphically in such a dramatic way with the new models is going to require a lot of testing, tweaking, optimizing, and determination of what we can realistically support going forward, but we just don't know what that will look like yet.