WoW – Royaumes connectés
Où en sommes-nous côté Royaumes Connectés ? Les équipes de Blizzard nous expliquent sur le forum anglophone les prochaines étapes de mise en place de cette nouvelle technologie qui devrait résoudre les problèmes de population des royaumes les plus dépeuplés. Dans un premier temps, il vont tester la fonctionnalité sur deux royaumes, Boulderfist et Bloodscalp. En parallèle, ils préparent un planning de mise en place afin de nous le partager pour enfin lever tous les détails de cette nouvelle technologie qui est pour le moment encore floue.
Quelques questions ont été posées concernant les royaumes connectés :
- l'équilibrage des factions est pris en compte, mais difficile à régler
- les préférences des serveurs sont prises en compte autant que possible
- WoW est un MMO, ils comprennent que des gens veuillent jouer avec peu de joueurs mais ça va à l'opposée de la définition de ce qu'est le jeu.
Préférence des serveurs et équilibrage des factions sont difficiles à concilier. En effet, il ressort que pour la majorité des serveurs JcJ, la Horde est majoritaire, tandis que sur les serveurs JcE, c'est l'Alliance. Ainsi, pour conserver les préférences des serveurs, ils sont obligés de mettre ensemble des serveurs déjà déséquilibrés. De plus, certains joueurs aiment ce déséquilibre, allant jusqu'à choisir ou migrer sur des royaumes pour profiter d'un avantage. Et même s'ils réussissaient à rééquilibrer les factions, rien ne dit que cet équilibrage sera persistant.
Le but des royaumes connectés est avant tout d'augmenter la population. C'est un processus complexe, incluant beaucoup de données. Ils prennent leur temps, combinant de nombreux facteurs pour proposer le meilleur service possible. L'équilibrage des factions est un facteur mais ce n'est pas le seul à prendre en compte.
Most people on PvP realms like having a faction advantage and choose their server or move to servers specifically for that reason, which makes evening it out fairly difficult. There also tends to be a faction imbalance on PvP vs. PvE realms, where PvP realms tend to be Horde heavy and PvE tend to be Alliance heavy. So when we connect a few low-pop PvP realms together it's somewhat likely to only be able to be matching imbalanced realms with imbalanced realms. Considering the desire for a faction advantage, even if we did achieve a balance I'm honestly not sure how long it would last. In any case, with Connected Realms both sides will be getting more players, and bringing up the amount of people on each realm is the goal.
Connected Realms are a complex process, we have a lot of data, we're taking our time, and we're taking a lot of factors into account to provide the best possible end-result we can. Faction balance is one of those factors, but it's definitely far more nuanced a problem.
What about the people that chose their server based on a small population, only to have CRZ shoved down our throats?
World of Warcraft is a Massively Multiplayer Online Game. While you and I can disagree and discuss that being on a PvP realm with more of one faction or the other vs. a balanced realm is more or less fun for each of us, the game world being full of people is the definition of the type of game this is (MMO) and arguing it's more fun to have less people in it just doesn't align with the basic intentions of the game. It may be the way you prefer to play, and that's fine, but it's the opposite of what the game is defined as, and therefore isn't going to be something that we're specifically taking care to preserve.
Where were all the blues when there were tons of threads by people on dead realms complaining that their MMO experience wasn't really an MMO experience and more of a single player game?
Reassuring them we were aware it was an issue, working on Connected Realms, waiting until most of the engineering work had been completed so we were sure it could be done, and then announcing it.
I can only speak for myself but I feel like a lot of the connected realms information is just really vague. For example, why not have a list of exactly which realms are connected to which other realms? That just seems logical to me.
That is logical, but there are no Connected Realms at this time and no list to share. We've announced the first ones we'll be using the process on, but don't yet have a date when that will be done. Once that's done though we'll certainly let everyone know what the plans are moving forward.
We wanted to update everyone on the next steps for the implementation of Connected Realms. We plan to begin the rollout of this feature with just a couple of realms, and have determined that the first realms that will be connected will be Boulderfist and Bloodscalp—we’ll provide another update once we’ve finalized the date. Beyond that, we are in the process of determining a complete realm-connection schedule, and will be releasing more details as we progress.
For more information on Connected Realms, please read the preview blog post here.
Looking at the two realms above though it seems they're both fairly (3:1) Horde dominated. My data may well be out of date though. Is faction balance not an important consideration for PvP servers?
I think it's best to take outside data with a grain of salt. I don't have data on the faction balance on those realms myself, but it's worth noting that often enough, outside data is skewed a bit from what we have.
Only request I have on this feature is that RP servers get merged with other RP servers.
We intend to keep like matched with like as much as we possibly can. I think once we get a "complete" list and schedule out to everyone, there will be less theory crafting or conspiracy theories ... then again.. maybe not.
We'll just try to keep everyone in the know as well as we can.
Hey Nethaera i have a question.... along with the type of server being matched together, will evening out horde to alliance ratios be another goal of connected realms? so a realm with that is horde favored be matched with another alliance favored server to bring the two together?
I'm not sure as of yet. The caveat to doing this is there's no guarantee that once those realms were connected, that the balance wouldn't skew again. We'll see how it goes though.